A requirement for this game was that it was build in processing. Therefore it has to be downloaded.
This is a multiplayer game created by me and my team mate Julius Bækgaard Brasch. We also received help with structuring the code from fellow class mate Thomas Pedersen.
This game was part of a larger assignment in the course programming for designers, where we received the highest grade. Even though I had prior coding training, being taught in processing was
From a game design perspective I also learned something interesting. One of the “enemies” in the game is the skull-shaped statue that kills the player upon impact. It was my team mates idea to add this to the game, I personally did not see any reason why, because I thought the players would easily avoid them. Upon trying the game, we realized that the statues was the enemy that caused by far the most of our deaths. The statue itself might be easily avoidable, but the enemy ghosts took most of our focus, causing us to constantly run into the damn statues. My team mate was right and this taught me a valuable lesson about always keeping the player’s focus in mind when designing.