Using subtext to create better dialogue choices
Jon Ingold from Inkle has made an interesting presentation on how to write better conversations in games. ( https://www.youtube.com/watch?v=_vRfNtvFVRo&t=1494s ) The problem in game dialogue is that the excitement and drama often gets murdered because there is no real structure. Dialogue keeps getting looped, because the player gets the NPC’s[…]